How Many Points Can You Score? – Pocket Sports Basketball

Photo thanks to famousgames.com

Photo thanks to famousgames.com

Welcome back to another edition of A Roll of the Dice. This week we are going over a game which really does get decided by the Luck of the Dice. A few weeks ago, we did a review on Pocket Sports Football (Soccer) and it did well, so why don’t we see how this one stacks up!

In this version, you are playing Basketball, so the point is to outscore your opponent, and okay defence when needed. By rolling the dice, you will attempt to take shots, lay-ups, and slam dunks. Even though it is with dice, it is still fun to Jam the ball down on your opponent.

GAME PLAY

The game revolves around the use of 8 multicolored dice which do the following :

Green – Small Forward, Orange – Shooting Guard, Yellow – Center, Red – Point Guard, Blue – Power Forward, Black – Scoring Level, White – Referee, and Brown – Defence.

Using these dice each team takes turns trying to score as many points as they can. You use the offensive dice to pass, shoot, and do some super moves to get that ball into the basket. Along the way the defense will be trying to stop you, but it is your job to score anyways.

There is rules for passing, dribbling, shooting, fouls, free throws, and stealing just to name a few of them, so it is a majorly dynamic way to try and play Basketball. Let’s take a minute and see what we thought of the game.

DESIGN – 5

This does have a slightly lower rating than the last game, even though it is the same style of game. The dice are made with the same design, and look really good. They work to play the game, and are actually even better than the dice with the Football set as they make a lot of sense with the sport. The bag is really nice, and can be used for so many things, and the rules are fairly good as well.

The reason for the slightly lower score, is while the game itself has the same dynamics, it is a bit more difficult to play. The scoring itself just doesn’t feel as immersive as it did when playing the football game. Still has a good design though.

REPLAY VALUE – 6

As with most dice game, this one has a ton of replay value. That is because the different styles you can play, and the fact that you can shorten or lengthen a game to meet your standards. This truly is a game that can completely change based on the roll you get. The dice will make or break you, but they are still fun to play with and the game itself changes a lot.

It brings true meaning to A Roll of The Dice!

FUN FACTOR – 5

With our new rating scheme, this is a decent game which will be played again on our travels. It is not one that will be in my regular rotation for board game days, but is a good game to bring with me in a pinch. I would have to say that half the fun to this game is knowing about the sport. If you are not fully aware of the rules to basketball, than it will not be the easiest thing in the world to understand fully, but the rules do a really great job of breaking it down.

Playing with others is a fun time, I wish you could find a way to make it work in a group, but it is made to be a 1V1 style game, which is one of the main reasons I have to lower the score. With so many 1 on 1 games, you need to be perfect to get high marks. It is definitely worth a play though, so give it a shot and see what you think.

 

Thanks again for the read, and for the games! If there is any game you want to see reviewed, you should contact us at arotdreviews@gmail.com. Until then, I wish you all a lucky Roll of The Dice!

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Can you trust your friends when the zombies come? – Zombie Run

Welcome back game fans, to another edition of A Roll of the Dice. Today we are reviewing another game from the wonderful Dan Smith (Party Till The Cops Show up) so lets get started with a brief explanation.

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Zombie Run has a very basic concept, and that is to survive. You want to have the most “distance” in front of you at the end of the game. This comes in the form of distance cards, ranging from one to nine. Sounds fairly simple, and it would be, if the other players in the game weren’t tossing zombies and distractions at you. Who knew you couldn’t trust your friends or loved ones during the zombie apocalypse?

Essentially the way it works is that each player draws a card on their turn, and plays one action. Either a distance card in front of them, or a zombie or distraction in front of an enemy to force them into the defensive. May sound easy, but it takes a lot of strategy not to end up out of the game. The reason being, if you go full offence and keep no distance cards, you may lose very fast. This is because you can play distance from your hand for defence but you can not redraw those cards, meaning you still only draw your one card on your turn. This could effectively turn your hand into a one card hand, with the one you draw being all you get per turn (and must play as well). Let’s see what the team gave this game.

Design : Adam – 8, Jordan – 7.5, Alex – 8.5

I was really happy with the design of this game, as the artwork was exactly what it needed. It had its little bit of blood and gore, but overall was cute and cartoony. Honestly it is refreshing to see a zombie game out that I wouldn’t be upset to play with my son when he is a bit older (older than the 1 he is now). It is not needlessly over the top, and does not give you the gore that a lot of other zombie games out will do.

I felt that the artwork was good, the design of the card was good, and very minimalistic, which I prefer in a card game. Jordan felt the same, but thought that the distance cards could have added anything to them so they weren’t so plain. Alex actually got a kick out of the zombie cards, and loved the distraction cards as well. Overall, we liked the look and feel of this one.

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Replay Value : Adam – 8.5, Jordan – 8, Alex – 8

Now of course, like with any card game, there is a lot of replay value as the number of different combinations of card is high. With the diminishing card system, it really adds to the replay value because a game can end quickly. You can tell this game is meant to be quick and easy, the kind of game you can play on a break at work, or between long games on your board game days.

I felt the game did have quite a bit of replay value, as we played five times and none of the games went the same way. It also helps having a full game of four players, as there is always multiple targets to work on. Alex felt that the game did have good replay value, but was upset with the teaming up on each other aspect it tends to lead us into. Jordan felt there was replay value involved, but by game five he felt we should have spread out the games a bit. He did not feel it was the type of game to play over and over in a row. I would agree, and say that for most card games.

Fun Factor : Adam – 8, Jordan – 6, Alex – 8

Now, I need people to understand that this game is fun. Overall it has really good dynamics, and we thoroughly enjoyed playing it. It was fast paced, and dynamic to play. The feeling of betraying your loved one, so that they get eaten by zombies, was really fun to act out. We may have taken the zombie theme too far, by actually getting physical in the game a little (roaring, scratching, and making zombie noises). That says a lot about a game, when you can add a little bit of silliness and make it even better! The quick game play made it fun to get in and out of a game, and be able to get right back into another one.

Now, I don’t ever focus on the negative, and honestly this game has so much positive that I had to talk about the one thing all of us felt we would change. The diminishing hand size is a unique feature in the game, and I think it could work, but we all feel it didn’t work for the set-up of this particular game. When you are playing four players, and your starting hand size is only three, that means that blocking one zombie (especially if it is a 10 point zombie) will pretty much flush out your hand, and on multiple occasions it was happening on turn one, that one person was already short handed, and basically out of the game. I feel if the hand sizes were increased to at least seven, then this game rule would work, or have a rule for having minimum three cards, but you can only redraw on your turn. I didn’t feel it ruined the game by any means, but thought it was worth mentioning. We tried three games with the rules the way they were written, all of which were over by turn five. Then we did two games with our altered rules, and one was over by turn nine, and one of them we finished the deck. Just adds some extra game time to it.

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1) When did your love for gaming start?

As kids, we all love games and I was no different. My favourite game, AMERICAN HERITAGE DOGFIGHT, I didn’t even own. I had to go to my friend’s to play it. As I got older I went through periods of not playing any games at all. Then I found RPGs and did that for about 3 years, then stopped for about 5 years. Then got back on the RPG horse with a new idea of where it should go and never looked back on gaming. I worked in the RPG/gaming industry in the 90-2000s as an illustrator/scriptwriter, when your income is your passion, it sticks with you.

2) What made you decide to create this specific type of game?

For me, the game play has to be representative of the concept. First and foremost. I have played countless games where the concept was slapped on a game engine that didn’t make you feel you were in that “world”. I recently bought a Walking Dead card game that was just a re-skinned german acquisition game and it was just adding up points with zombie pictures on the cards. I HATE that. My checklist for my games are: 1.Game theme reflected in game play. 2.Simplicity in play (Not simple games, ease of understanding.) 3. Replayability. My game should play differently every time. Battle of the Bands/ King of Crime have never had that problem in the 15+ years I have played them, and I have played them a lot. 4. FUN. being number 4 on the list is not being exactly right as this is a ghost position that must always be there, If you lose in my games, you had a great time. Winning usually isn’t the main goal, it’s having fun.

3) What types of games do you normally play?

I play quick classic games like Mille Bornes, Uno, Stratego, Risk (Legacy) , Ace of Aces, and my newest acquisition AMERICAN HERITAGE DOGFIGHT! I help fund a lot of Kickstarter games but haven’t played many yet because of time constraints. I do play my games often as well, produced and unproduced games. I have about 12-15 unproduced games at the moment.

4) Where/when will we be able to get our hands on this game?

I am working on a kickstarter campaign for PARTY (till the cops show up) which I should have up in about 2-3 months. Zombie Run might be sold in stores later on this year as a 54 card deck. I may do a KS for that on as an expanded 100 card set as well after initial sales occur. It depends on what happens between now and then.

5) Do you have plans for more games in the future?

If my plans go right, I will have about 8-10 games in stores within the next 2-3 months. If that happens it will allow me to put out more games quicker. (I would produce my games and then do a KS campaign for expansions alongside selling the basic sets.

 

Well, thanks so much Dan for the fun times. We look forward to reviewing more games for you in the future, and we hope everyone has enough information to decide whether this game is right for you. It is really fun, and honestly, worth picking up once available.

Tun in next week, when we review our first video game, Strength of the SWORD 3. Looking forward to it!

Eat The Villagers

Have you ever wondered what it would be like to be a Dragon? I know I always have, and in Eat The Villagers, you get to find out. As the dragon, you will be eating those pesky villagers, fighting off knights, and dodging magic attacks from wizards. Seriously, how cool does this game sound? Well, let’s dive in and find out!

Mid Roll!

Adam in mid roll!

So as usual, I will judge the game on 3 things, Design, Replay Value, and Fun Factor. Added from now on, will be a personal interview with each creator! It gives you a feel for them as well as the game. Let’s start this out with a bang.

Brief explanation of the game

Eat The Villagers is a dice based game, in which you try to be the first person to eat 16 villagers. How is this done? Well by rolling the villagers of course! Be careful though, because the pesky wizards and knights want to slay you before you hit your goal.

Prototype Colours - Real design is black dice with coloured icons.

Prototype Colours – Real design is black dice with coloured icons.

The game contains 16 basic dice, with two dragon dice, and two wizard dice. Each die has two knights, two barricades, and two of the special characters (wizard, dragon, or villager). So in one roll, you could easily win, lose, or get shot out of the sky.

Here’s how it works. You start by taking five dice out of the bag at random, so you could get a dragon or wizard as well. You roll the dice, and eat the villagers you roll. Now if you roll knights, then you put them aside as well, as five knights in total will down the Dragon, or rolling a wizard with two knights will also kill you. The wizard needs those two knights to protect him to kill the Dragon as well, if there isn’t two knights, then the wizard gets eaten. Lastly, the barricades are re-rolled when you draw new dice. Sound confusing? I swear it seemed it, but after my very first roll it was super simple and SO MUCH FUN!

You need to get 16 villagers in any number of turns, so if you have eaten seven and have four knights, you may want to stop there, and wait for your next turn. If you get killed by knights or the wizard, you lose all the villagers you’ve gained just for that turn. There is a few side rolls for the Dragon dice, but I do like leaving a bit of surprise for when you buy it.

Design Adam – 8, Jordan – 8, Alex – 8.5

I should start by saying that this is a dice based game, which contains 20 dice of different designs. The design of the icons on the dice is cool, I like the original icons used, and the different colours provided for different types as well. I am currently using the prototype dice, but have seen images of the finished product and honestly it is so crisp. I think using all black dice, with different colour designs is a great idea, because it really makes the colours stand out.

I am unsure at this time if there is plans for some sort of non see-through bag for the dice, but it would be an amazing addition as the ziploc bag I’m using makes it a bit difficult not to see which dice I am pulling out. Based on the idea behind the game I would keep an eye out for it though, the creators seem to be really behind this party style game. Honestly, it is one of the better designed dice only games I have ever had the joy of playing.

Replay Value – Adam – 8, Jordan – 8.5, Alex – 8

Eat The Villagers is an amazing game to play over and over again, because you can have too many outcomes to count. With all of the different roll combinations, it can be a quick game, but if you get greedy it can go on for awhile as well. I actually managed to blow a win by rolling that one more time then I should have. I still had a blast with my losses though, because it takes just as much guts and skill, as it does luck.

I would definitely recommend this game for anyone who would want to play a quick game, that is super portable, and honestly just a barrel of fun.

Jordan making his random choices!

Jordan making his random choices!

Fun Factor – Adam – 9, Jordan – 9, Alex – 9

What can I say, this game was by far one of the more fun games I have played in while. The rolls made for a laugh, the game dynamic made it fun for all of us playing, and the atmosphere the game made was pleasant. I have played this game at least 20 times in the two weeks I have had the joy of owning the game. I will say the main fun about it is the simple game dynamic, and the fact you get to be a Dragon. Eating villagers is pretty fun after all, using their tiny pitchforks for toothpicks, and watching the village burn to the ground. Sorry, got lost in the moment there… mmm villagers…

I decided to talk to the creators from now on, and ask the hard questions.

1) When did your love for gaming start?
We’ve been playing board games since we were kids and simply never stopped. In fact, we met playing cards at a mutual friend’s house 22 years ago. Now, we host board game nights and go to a monthly board game night. It’s good, wholesome fun with friends, and there’s a game for every taste and play style.
2) What made you decide to create this specific type of game?
Eat the Villagers is meant to be played while you wait for your food at a restaurant. We hate to see groups of friends and family members disconnected from one another and staring at their phones while together. We want to connect people again, get them talking and laughing. We knew the game had to be portable, easy to learn, fun, and brief. We created it for adults, but made sure it is also suitable for children. Plus, who doesn’t want to be a dragon?
3) What types of games do you normally play?
Autumn prefers party games and cooperative games. Dave prefers longer games involving strategy or deck building.
4) Where/when will we be able to get our hands on this game?
We plan to launch our Kickstarter in April, 2015. There will special items for Kickstarter backers that will not be made available thereafter. Make this Kickstarter a success and we will have an app of the game out a year later so you can play with friends far away; it is already in development! Follow us on social media for updates at Twitter.com/ButterKnifeLLC or Facebook.com/ButterKnifeConcepts.
5) Do you have plans for more games in the future?
Absolutely! Currently in the works are: a card game for preschoolers, a 2-player card battle game based on mythology, and a cooperative post-apocalyptic game.
Thanks so much,
Autumn & Dave Hahn
co-owner Butter Knife Concepts
Thanks Autumn and Dave for the bundles of fun in my small mail package. I appreciate you letting me get in on the ground level. If I can say anything at all for those who are thinking about whether this game is for you or not. If you are a fan of having fun, then yes, yes it is.

Party (till the cops show up)

I want to start by explaining the game, and rules before we dive into a review. All of my reviews will be formatted like this, but the game itself is rated on three items, each getting a score out of 10. First is the Design (Art, Graphics, Tokens, Etc), second is the Replay Value, and finally is the Fun Factor. All three of these base ideas, will determine what the game will get for an overall score. I feel that they are equally important, as without one of these elements, the game itself will feel a bit incomplete.

Party is a card based game, which will play with anywhere from 2-4 players, so it is made for a smaller group. The great thing about it is that the play time usually ranges from about 10-15 minutes, so you can play quite quickly. We managed five games in under an hour, and each one was fast paced, and a bit dirty (we will get to that). The game starts by taking “The Cops” card out of the deck, shuffle and deal out the cards to each player, and then replace The Cops card into the bottom third of the deck. Once that card is drawn, the game is over and the players tally their points. What are the points? Why they are the people who are attending your party. Of course, it does contain twists and action cards that can really mess up the party you are trying to host, and you can easily flip the entire game with one or two good cards. So this explains the very basic premise, let’s dive in a bit deeper.

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So let’s start with the graphics! I have to say the images on each card are crisp, clean, and at times hilarious. The graphics definitely feed to the game, and make it enjoyable to play. From the funny cartoon like characters, to the little tidbits of comedy written on each card. We had a few laughs just reading the cards, but agreed that we wanted to look each card over before we even played them.

The style is very animated, and the text on action cards jumps off the proverbial page. The cards themselves are broken down into a set colour scheme will actually helps to further the game dynamic as well. Red cards mean actions, which usually hurt other parties. You can do things like discard all characters worth one point, or steal a party goer from an opponent. Green Cards are also actions, but they are more geared to your own guests. These would have things like locking your card so it can not be targeted, or doubling your characters points. Characters come in a few colours, based on their type (IE. Celebrity, Acquaintance, Family, Etc). Each type will give you different bonuses, and a lot of the cards have special rules, like the Mad Scientist (usually worth 2 points) will be worth 5 points IF you also have The Robot. Lastly there are greyish cards, which will help you destroy another persons party. These characters give you negative points unless you follow their rule. Things such as an Ex-Girlfriend who will only go away if you sacrifice one of your male party attendees.

Sounds like a lot to take in, but honestly with the rule card, and just jumping into a game, you will pick it up very quickly. We were able to learn the game within five minutes, and all four of us were extremely happy that we were able to.

Graphics:

Adam – 8

Jordan – 7.5

Alex – 8

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Now, we move onto the replay value. Of course this game is a card based game so the replay value always exists. I have played very few card games that are not able to be played multiple times with new things coming up. It has been a while since I have picked up a card game that keeps giving you the same amount of fun each time that you play it. The fact that the game is so quick is a great feature because you can slide a game in between other games, or get a chance to pop a game or two even on breaks at work. It is compact so you can easily bring it with you, and easy enough to teach to people.

The game does change each time you play, and there are cards you may need to play a few games before you get the chance to see. Perfect example for us was we learned about two of the characters on our fourth time playing. It just happened that every time we shuffled and put The Cops in, we would be cancelling out the same characters. now of course this is based on luck, but it adds to the game as you are always finding out new and exciting things.

This one is easy to rate for Replay Value, as it was fun the whole time, while being surprising as well.

Replay Value:

Adam – 9

Jordan – 9

Alex – 9

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Lastly of course is the Fun Factor. Now for card games, and indie games, there is always a fine line between an amazing game, and one that is just not quite there. This is one of those games that has so many good qualities that it is more on the amazing side. The competitive game play that you get, while laughing at doing it is something I look for. I love a game that you can back stab your wife (as I did a few times) and still laugh about losing next turn.

The game itself plays fast and furious, with cards flying around the table. I love the concept, and know that the game itself is a must play for people. You will never be able to understand the fun of this game if you do not give it a chance yourself. I want to thank Dan for sending me the game to test, and to review. I was really happy at the game dynamics, and the fact that we could all get into the game while staying interested enough to keep coming back to it.

Fun Factor

Adam – 8

Jordan – 8

Alex – 8

So I hope this review helped you in your decision making. I would definitely recommend this game to all of my friends, and to all of my readers. You should keep an eye out for this one. I will release more details about where to get it when it is available.

Overall Score

Adam – 8.5

Jordan – 8

Alex – 8.5

Tune in next time when we review “Eat The Villagers” by Butter Knife Concepts.

Welcome to A Roll of the Dice

I want to take the time to thank you for joining and viewing the site. Of course it is a WIP, but should have my first review up soon!

What you should expect on this site is reviews for upcoming games, most of which will be brand new and not even available yet. Each review will contain an interview with the creator, a score out of 10 based on myself and my close friends trying the games out, and some shots of the game in action.

All in all, I want to make the decision for you to pick up one of the games (or all of them) an easier one to make!