Pocket Sports Baseball – Americas Favorite Pastime


Hey there sports fans, and welcome to the final edition of A Roll of The Dice reviews with me, Adam! That’s right, this will be my goodbye game, as I have moved onto amazing things thanks to the lovely people at The Comic Hunter (Moncton) and The Meeple Mechanic (For more board game reviews), but also The Comic Hunter and Impulse Gamer (For comic reviews). I hate having to make the decision to say goodbye, but I need to make sure I am the best reviewer I can be, which involves working my tail off for the three companies who believed in me enough to give me a shot!

That all being said, holy mans. Our final review will be of Pocket Sports Baseball. We have done other reviews for their Football (Soccer) and Basketball games, so I am very familiar with this company and their games. I knew what to expect out of the game, but what I didn’t expect is what surprised me the most.

The game is a dice rolling game, in which you will be playing baseball. Wait, but how is that even possible. It makes no sense, and you are scaring us! Well, fear not. Not only is it possible, but it is really a good interpretation of chance probabilities, mixed with good game play. Let’s walk through a brief overview of how to play.


Pitching – So of course, as with any game of baseball, you need to pitch to the batter. The pitching die gives you a 1/6 chance of nailing a strike, a 1/6 chance of getting a ball, and a 4/6 chance of getting different type of pitch, which requires the batter to try and hit it. The pitcher is the red die.

Batting – There are two separate dice used for batting. You can either aim for the infield (for a base or two, but easier to get the hit) or you can swing for the fences, nailing a home run (harder to hit, easier to get an out). The two batting dice are Orange (Infield) and Blue (Outfield).

Fielding – Next you have a chance to try and field the hits that do not go straight out of the park. You do this by the pitcher rolling the infield and outfield defense dice. Catches, throws, errors, and more are on the dice. Green for an outfield and brown for an infield fielding option.

There are other rules as well for stealing bases, power plays, and whether you are safe or out. You’ll need to pick it up to get all the rules, but it makes the game play interesting.

There you have it, now lets get into the real meat and potatoes, the thoughts behind the game.



The game has the same design aspects of their whole line, which is fun and easy to learn. They always have a few extra rules for those of us who would be hardcore gamers, but keep it light so you can pick it up anytime.

The extremely portable game design is always catchy with me, because it takes up no room in travelling. I can pack it as a just in case, and pull it out on the train, car, plane, or hotel room once I get there. Not to mention the dice case it comes in is well designed, and very durable. It is a game that is meant to survive the elements.

My only qualm is that I really didn’t have any qualms. I tried, I really did, to find a design flaw. There was none to be found, and for that I was impressed.


As with any dice game, there is a big hit of random with each roll, which can easily change everything you’ve done so far. This game does have a lot of options for rolling, for hitting, for catching, etc. so it is a clean mixture with multiple dynamics. There is literally thousands of ways the game can go, all with nothing more than seven dice. Add in the fact that the game is ultra portable, and you get a game that is simple to pull out anywhere you are for a play.



Comparing this one to the others, I do want to say it has the most potential. It has a lot of game dynamics that make sense, and does give you the feeling of playing baseball. However, my only real issue with the game is that there is actually too much rolling on every turn. If you are following standard baseball rules (9 innings) as we did, it turns from a quick and simple game, into one that takes up most of your board game day (almost 2 hours when we played) and the score was absolutely ridiculous. It was somewhere around 27 to 18 by the end, which is nothing like baseball.

Overall though, I was impressed with the game. Combine that with the cool case, the rocking dice, and the awesome creator, and this one is really easy to give our seal of approval for!

Head on over to their website and order all of their awesome variants. Also, coming soon : HOCKEY! The whole nation of Canada is weeping with joy.


Well ladies and gentlemen, it has been a wild ride, and super fun. Please feel free to follow my other works at :





Stay Tuned, game fans, and may the Dice roll ever in your favor.


How Many Points Can You Score? – Pocket Sports Basketball

Photo thanks to famousgames.com

Photo thanks to famousgames.com

Welcome back to another edition of A Roll of the Dice. This week we are going over a game which really does get decided by the Luck of the Dice. A few weeks ago, we did a review on Pocket Sports Football (Soccer) and it did well, so why don’t we see how this one stacks up!

In this version, you are playing Basketball, so the point is to outscore your opponent, and okay defence when needed. By rolling the dice, you will attempt to take shots, lay-ups, and slam dunks. Even though it is with dice, it is still fun to Jam the ball down on your opponent.


The game revolves around the use of 8 multicolored dice which do the following :

Green – Small Forward, Orange – Shooting Guard, Yellow – Center, Red – Point Guard, Blue – Power Forward, Black – Scoring Level, White – Referee, and Brown – Defence.

Using these dice each team takes turns trying to score as many points as they can. You use the offensive dice to pass, shoot, and do some super moves to get that ball into the basket. Along the way the defense will be trying to stop you, but it is your job to score anyways.

There is rules for passing, dribbling, shooting, fouls, free throws, and stealing just to name a few of them, so it is a majorly dynamic way to try and play Basketball. Let’s take a minute and see what we thought of the game.


This does have a slightly lower rating than the last game, even though it is the same style of game. The dice are made with the same design, and look really good. They work to play the game, and are actually even better than the dice with the Football set as they make a lot of sense with the sport. The bag is really nice, and can be used for so many things, and the rules are fairly good as well.

The reason for the slightly lower score, is while the game itself has the same dynamics, it is a bit more difficult to play. The scoring itself just doesn’t feel as immersive as it did when playing the football game. Still has a good design though.


As with most dice game, this one has a ton of replay value. That is because the different styles you can play, and the fact that you can shorten or lengthen a game to meet your standards. This truly is a game that can completely change based on the roll you get. The dice will make or break you, but they are still fun to play with and the game itself changes a lot.

It brings true meaning to A Roll of The Dice!


With our new rating scheme, this is a decent game which will be played again on our travels. It is not one that will be in my regular rotation for board game days, but is a good game to bring with me in a pinch. I would have to say that half the fun to this game is knowing about the sport. If you are not fully aware of the rules to basketball, than it will not be the easiest thing in the world to understand fully, but the rules do a really great job of breaking it down.

Playing with others is a fun time, I wish you could find a way to make it work in a group, but it is made to be a 1V1 style game, which is one of the main reasons I have to lower the score. With so many 1 on 1 games, you need to be perfect to get high marks. It is definitely worth a play though, so give it a shot and see what you think.


Thanks again for the read, and for the games! If there is any game you want to see reviewed, you should contact us at arotdreviews@gmail.com. Until then, I wish you all a lucky Roll of The Dice!

Who Will Take Over The Galaxy? – The Earth Wars Saga : Galactic War


Welcome to another edition of A Roll of The Dice, with your loving board game reviewer, me! This time we are going over a game that I wanted to take a chance on, The Earth Wars Saga : Galactic War. I say take a chance because I have not found a single game that involves heavy army selection, and point allowance that I have liked. I am known to not like Warhammer (Sorry, just not a fan) and in so, actually dislike anything that reminds me of it.

That being said, this game still looked really interesting. So why don’t we strap in, sit tight, and see what I really thought of this one, with this game being the first one I have reviewed with my new rating system, and knowing that I am rating this for the group which does include some people who love this type of game.


POSITIVES – The design of the game was very well thought out, with a lot of details included (such as an entire history of the galaxy, and the factions) which is really good to see. It comes with a complete breakdown of the ships and their stats. It is a point based system, so of course you need to spend a lot of time building an army first. There is a lot of strategy as well, which I absolutely love in any game. I prefer strategy over luck. Finally the design of the ships stats is very balanced which is good to see in a game, and is not always present.

NEGATIVES – I am not a fan of the “initiative” system they use in the game. It depends on certain types of ships in your army, and in order to even stand a chance of going first, you pretty much have to include a few types of ships in every army. Also, and while I know this is a saving cost point for people, I absolutely hate using laminated “ships” made out of paper to play the game. Most people in this day and age do not own a 3D printer, so the game itself, when released, should come with a full set of mini’s. It severely takes away from the game to not be there, and I am certain that people will be willing to spend the extra on the finished product.


POSITIVES – The replay value is really good with this type of game. The outcome will not be the same each time you play, and will not include the same armies. Just the mass selection of army choices you have, and added bonuses, means you can play the same game a hundred times, and would be different every one of them. That shows a lot of replay value to me.

NEGATIVES – The mass amounts of choices to build an army means so much time every time you want to do it. You have to go through the process of creating an army, and then revamping it. As a person who is always trying to know everything about a single army, I spent almost four hours just trying to build a start army to try the game out. I guarantee I could have spent almost twenty hours trying to perfect it.


POSITIVES – This game is a fun game to play. I actually did not mind the game play, which is shocking even to me, as it overcame a lot of the doubts I had about these types of games before. I would even go as far as to say the overall feel, and fairness to it, was more fun to me than Warhammer. I liked the design on their site of the ship models, and seeing the 3D printed models. Also the art work itself, while basic, was exactly what was needed in the game. Overall an enjoyable game to play.

NEGATIVES – Building an army, while already mentioning time consuming, is pretty freaking hard to explain to a new player. We always have a few people who are brand new to games, and they had to completely study the book, and still did not fully understand it. Mainly though, there was no feeling that you were a part of the game. It just felt like moving paper around, and to be honest, I am not even sure if minis would fix that aspect.


Now let’s see what the creator had to say!

1) Where did the idea for the game come from?

I had the idea a long time ago, it developed from the novel and evolved from that.

2) What are you top three favourite games? (That you didnt create)

Star Wars: Armada, Victory at Sea, A Call to Arms: Babylon 5.

3) Describe the game in 1 Sentence.

Exciting Star ship combat that can go either way in a matter of a single turn.

4) Where can people get more information OR buy the game?

You can buy the game on Wargame Vault and you can get more information on the extremely primitive and terrible looking web site www.theearthwarssaga.com.

5) Anything else you feel the reader should know?

The game is first and foremost about having fun. If you need to change a rule to make the game work for you then do it. Also you can make suggestions on the facebook site.

Thanks so much for your time guys! Stay tuned, as we still have a few other reviews scheduled to be upcoming!




As a new reviewer, I am evolving by checking out a lot of the other reviewers, and noticing that for the most part I am being TOO Canadian. I am only pointing out the good things, and everyone gets a great rating. I am now changing my criteria for a game rating.

Design, Replay Value, and Fun Factor will still be my rating sections BUT I will now be ranking a lot harder than before. This will change the entire rating system from now on, and will make a game that is a decent to play game, closer to a 5 overall, and save the 8-10 range for the games that truly blow me away.

This is something that all people should know before they submit a game to me for reviews, but it also means that we will be adding a yearly Board Game Award to our wall. This will highlight the game that we feel was the very best game we played for the last 12 months, bringing more recognition to it. Any games I have already reviewed are still considered, but will be judged against the other games.

Thanks for sticking with us for this ride, and we appreciate your understanding.

Which Faction Should Gain Domination? The Choice Is Yours – Battle For Sularia


As the picture says, “Welcome, Battle Commanders” to another edition of A Roll of The Dice. This time we are going over a Kickstarter game (Which is still live) Battle for Sularia! This game is best described as “a fixed distribution card game that allows you as a player to choose 1 of 4 factions, build a deck, and decimate you opponent.”

The game focuses on faction warfare, and trying to maintain your stranglehold on the world. When pledging to their kickstarter, you will get two pre-constructed decks which are the Jotune Faction (which are the blue based card faction) and the Synthien (red based card faction). There is more factions as well, and a fifth coming out to be a “mercenary” group which will fight for whoever needs them.

Let’s jump in a see how this game ranks against others!


The design of the game itself is amazing. I say this because it is a card game, that they added the ability to turn it into many different types of games. You can play 1V1 with the pre-constructed decks, you can add new cards to the decks to make them larger and more powerful, and finally you can even play a draft style game with as many people as you want (only four with the base set, but buying another base set adds more people) which is a really good concept to include in this gamers opinion.

Next, of course most importantly, is the actual art design of the game. The art is amazing, it is just clean and crisp, and above that, it is extremely detailed. The artist knew what he was doing, and how he was going to get it done. It is not stock art style, as each ship, person, base, everything has its own feel and look. Well done to the designer!



I definitely have to give a high replay value on this one, as there is a lot of available replay with the different game dynamics they’ve added. I do not want to repeat the same thing I said with the design, but being a card game also gives it the “shuffling gives you a new game” style. Not a lot to say, but it was still fun to keep playing multiple times.

I measure a game by playing it five times. If I still enjoy it the fifth time in a row, then I know I will add it to my permanent play list.


This game was exciting, a bit difficult to master, but all in all kept me on my toes. It is a game that with the right cards, you can basically dominate. That being said, I feel like every game has that aspect.

Battle for Sularia does what a lot of card games don’t for me though, it keeps me thinking about what I do well before I do it. I find myself trying to plan moves ahead, even though those plans will be changing with every movement made.


Let’s see what the creators had to say!

1) What inspired you to create this game?

I was inspired by games like Star Craft and Command and Conquer. I absolutely love TCG style games. I like the thought that goes into deck building and the quick play of the game, and that TCG games are relatively easy to set-up and play regardless of gaming group size. I felt like there are a lot of TCG’s on the market and most if not all of them are managed through one resource. RTS games have always required two resources in order to play and I really enjoyed managing those resources in order to succeed. That lead me to how do I create an RTS resource system in a TCG. It helped us develop the Influence and Sularium system you can find in Battle for Sularia®. That wasn’t all, I enjoyed the complexity of Magic, but felt at times it. was relatively simple to play. I also enjoyed the complexity of games like Android: Netrunner, but ultimately felt like Netrunner didn’t play the way I typically like cards games to play. While it was unique in comparison to a Magic, I wanted a game that played similar to Magic, but yet totally different with loads more strategy and thought going on. Finally I was tired of finding “netdecking” to be a real thing in just about every competitive game environment out there. This seemed to be especially true with games like Netrunner. There may be a faction build out there, or maybe a couple, that were considered the “optimal” builds. They would usually have 1 or 2 flex slots in their deck design because other cards were just too good to pass up. This lead me to develop the point based deck construction system. Players in our game have to make real decisions about what cards to keep or play in decks because each card has a point value from 1 – 4. Player’s decks must maintain a minimum of 60 cards, and they cannot exceed a total of 90 points. We call this “60/90” deck construction. We found through testing that the 60/90 diversifies our meta game to allow more deck building options and additional opportunities for players to really explore every card created for our game.

2) what are your top three games (not including your own)

My top three table top games as of right now are:

a.       Boss Monster

b.      Sheriff of Nottingham

c.       Imperial Assault

3) Describe your game in 1 sentence!

Battle for Sularia is a fast paced strategic card game for 2 or more players, where you build your influence, establish your sites, and deploy your combatants to defeat your opponent.

4) Where can people get your game/information about the game?

The best place to find all the information regarding our game is at: www.sularia.com

5) Anything you want the readers to know?

We are currently seeking funding on Kickstarter for our game. The production is complete and we just need this capital to be able to issue a purchase order to our printer to get the final game made. We are a little over 50% at this time and need all the help we can to make our goal. We also love social media and our fans can follow us on Twitter @sulariaBCG or like us on Facebook at facebook.com/battleforsularia.


Thanks for the amazing game guys and gals, and for taking the time out of your busy schedules to let us know some information about it!


Gladiator Wars with a gritty, over the top twist – Ophidian Wars


Welcome to another edition of A Roll of The Dice with your game master, Adam (me). This week we will be going over a game that I wanted to play when I first heard about it, and was finally given the chance too, Ophidian Wars. A game from the team that brought you The Ophidian 2350, we get a new game which delves into the world of large battles, with either cards or 3D printed mini’s if you’d prefer.

The best way to describe the game is using their own words. “Build a custom team of gladiators, their weapons, and training. Competitive, strategic combat.” That it is. Battling others with your chosen team is always fun, and the fact you can create your own team makes it that much better. Why don’t we take a look and see what we thought of the game itself!



I love the design of this game. Everything from the card box to the card art is amazing. The artist and design team did an amazing job of making the characters bad-ass, but really likeable. With art like that, you can sell a lot of games, even if it wasn’t a fun game to play.

The game dynamics, rules, and overall tone was all well designed too. It is fairly easy to learn, with a lot of twists and turns. It does have the “flow” which is an amazing dynamic for design in a card game. We will speak more of that in a moment.

All in all, really well designed, and one of the nicer concepts I have seen!


Okay, I’ve said it before, and I will say it again. Card games usually have a lot of replay, as a quick shuffle will change the entire game dynamic. In this case though it is not the shuffle, it is merely the amount of choices you get to make in this game. First by choosing 5 of the 15 gladiators to join your team, then on to 10 of the 18 arsenal items, and finally 25 of the 36 manoeuvres. Each one of these options could help make or break your team choices, and your ability to win/lose the game. This creates an amazing amount of possibilities within the game itself, and increases your replay value exponentially.

Also, just the amount of times you will want to see the new card art, or try a brand new tactic you may have thought of will also add to the replay value. I would say this is one of the best versions of a re-playable game I have reviewed so far.



This game attacks the fun factor in all dynamics. It is fairly easy to pick up and play, the rules are explained really well, and the look of the art is clean and crisp, so you must be wondering if everything is amazing, why not the perfect score? I gave it a perfect score, but some of the others in my group were not as big on the “flow” battle type. In my honest opinion, I thought it was one of the better dynamics to the game. It was original, fun, and brought a life to the game that we did not have in other games. Not everyone can understand it, but I thought it was fairly easy to pick-up on. You will have to judge it for yourself!

Why don’t we see what the creators had to say!

1) Where did you get the idea for the game?

The idea actually originates with something amazing that happened to me about 12 years ago.  Ophidian Wars is a spinoff of Ophidian 2350, a well-received CCG from back then.  I was on a lucky young team of designers that had our game picked up by a publisher, which was essentially the only way to do it before Kickstarter and self-publishing.   And it was even more rare for an unlicensed, original IP, to get a shot.
When Hasbro came after us (commonplace at the time), and our publisher wasn’t financially equipped to back us up, we had to fold just before out first expansion.   The original game had a fantastically bizarre gameworld and a patented turn mechanic (“flow”) that I am so excited to bring back, because I felt like it never had it’s moment to shine.    So this, for me, was a personal labor of love to revise the game in to an ECG format and enhance the visuals, while maintaining many of the great elements of the original.

2) What are your three favourite games? (Besides your own!)

Oh boy that’s tough!   I’d be lying if I didn’t say MtG – while I don’t play anymore, I am not sure the addiction ever really goes away.   I’ve always loved Carcassonne because it can be played with a wide variety of folks, be very strategic, and accessible.   And right now, probably Doomtown.

3) Can you describe your game in a sentence?

Ophidian Wars is a gritty, over-the-top, sci-fan gladiator combat card game.

4) Where can we pick up your game or learn more about it?

The website (www.ophidian-wars.com) is a good place to start, play-before-pay, check out the gameworld, and learn the basics of “flow,” other main mechanics like “Cheer” and combat field rules.   The game can be purchased here https://www.thegamecrafter.com/games/ophidian-wars

5) Anything else you want the readers to know?

The greatest satisfaction I get is talking to other gamers and players, so I encourage you to start that dialogue on the website, over email, or on social media.   Ophidian Wars was designed to be an accessible ECG with some uniquely strategic components, and a one-of-a-kind gameworld.   It’s always good to get feedback from the players on whether I’ve hit or missed the mark!
The first expansion is well under way as well, which will introduce 5 new, very nasty gladiators.
Thank you so much guys and gals, for taking your time out to talk to us, and let us review your amazing game. We look forward to seeing what the next set brings, as the gladiators are pretty amazing!

Pocket Sports – Football (Soccer for us who are not as refined)


Hey there game fans, and welcome to another Roll of the Dice with your game master Adam. This time I am reviewing one of the travel games I have gotten to do, and am really excited to be able to give my thoughts on it. This is one of the three games I have gotten, and will review each one separately. The other two are Baseball and Basketball!

Pocket Sports Football is a dice based game with the rules of Football. The whole goal is to beat your opponent by scoring goals and defending your own net for the time limit. Each position on the field has its own dice, which is a really interesting dynamic, and the dice are really nice, which adds to the gameplay.

Let’s jump into this and see what comes from it!


This game is a dice based game with a little rule book in the bag as well. There isn’t any graphics per se, but on each dice there is a different colour and text to define the different positions on the field. The rule book is clean, crisp, and honestly is just really easy to read (Which I can not say for every rule book I’ve come across).

The highlight feature to me though is the bag that the game is stored in. I absolutely love it, and am excited to use it for other games/DND etc as well as this game. It is the perfect little package to be able to bring along on trips, whether it is a car ride, or a camping trip, it will take no room at all in your luggage. Smart design!


This game does have a lot of replay value, as the game all comes down to luck of the dice. Every roll you make changes the game itself, and I can guarantee you will never play a game that is the same an another. Might have the same score, or the same time limit, but not exactly the same.

There is also the choosing of time limits for the “halves”. We played two 5 minute halves which actually flew by, and ended in a shoot-out. Another couple did two 10 minute halves and it was a complete blow-out. All of us had fun playing though, I would say the shorter halves made it more in depth. The longer started to drag on.


I do find that this is an amazingly fun concept, the only downside I had (and it may just have been luck) is that like in real Football (Soccer) there is not a lot of action. We played a few times, and most games were lucky if there was 1-2 goals scored. Most ended with a 0-0 or 1-0 score.

Now this actually makes the game a bit more accurate, which to major enthusiasts is an amazing thing, but to us just made the game feel like it was dragging on a bit. It is still worth a grab, and definitely worth bringing on a trip with you. Overall it was fun, just a bit slow.


1) Where did the idea for the game come from?
We first made Pocket Cricket with a spin on an old game called Owzthat. It only had 2 dice (rollers) so introducing other dice / positions on the field made it our own fresh spin on a cricket game played with dice. After that, we tackled Aussie Rules which was a different mechanic of moving the ball between positions. Using this, we made the Football version.
All our games have grown from the previous, using similar or new mechanics depending on the sport and how best to translate that into a simple dice game.
2) What are you top three favourite games? (That you didn’t create)
Don’t think I’m weird now…..I don’t play other games! RISK was a game I enjoyed so much, I made a variant with some friends while living in China. I have a theory about not playing other games as it may influence my creative process. I don’t want to replicate or try to over complicate the Pocket Sports method….although the newer games being released in August do have extra additions in the form of cards and cubes!
3) Describe the game in 1 Sentence.
Pocket Sports – little dice games, big sporting moments
4) Where can people get more information OR buy the game?
All info can be found on our website, along with our store.
5) Anything else you feel the reader should know?
The games are light, competitive dice games. No need to stress out over the word ‘strategy’. Dice rolling, luck, tension, some decision making, in your face, fast, fun and furious sports action is what you get!

Vengeful Gods Crushing Puny Mortals – MONSTROUS


Welcome to another edition of a Roll of The Dice with your game guru, Adam (me). This week we get to do a review I have been anticipating for awhile. A game that keeps you moving, playing, and competing with your friends. The game of course is Monstrous!

“You are wrathful Greek Gods. The faithless mortals are down there. And you have your monsters…” This is the description you see as soon as you open the rules. It is accurate, it is too the point, and it really describes the game for the most part. It is short, sweet, and a lot of moving is involved.
Why don’t we just jump in, and see what we thought of this game!

First off, the box it came in made me smile, as I love the box design. It is about the size of a standard card/board game, and has an amazingly detailed Cyclops on the cover, which was fun to see their style and see that they had actually reached out on social media to get people like us to help choose the cover. That was genius, as it not only brought more attention to the game, but it gave us all a sense of helping. PLUS it is an amazingly well designed cover!
Next, of course is the cards themselves. I am a huge fan of Greek (as well as others) mythology, so I was pumped to see what they did, and I was not disappointed. Their monsters were well designed, and the art work is really clean. It is one of the better designs I have ever seen, and really made this not feel like a Kickstarter game, and more of a professional game. It brought the game to a level that it should be.
Lastly is the design of the rest of the pieces. Any game that has tokens to punch out is already on my wife’s list of all time favourites. The tokens, rules, and other pieces were all really well designed, so much so that I was watching the cards more than playing. It cost me dearly in our first game…


This game has an amazing ability to keep changing because there is so many combinations that are possible. You control a God (Choice 1), who also controls a group of monsters from which five are eliminated right away (Choice 2). Once you start playing there are cities to choose from (Choice 3), which each have benefits. You need to decide which monsters and cities you are targeting to gain the most favour (Choice 4). All of these choices can be shuffled around, making the game play completely different than most other games. This creates a type of game that really does take a while to grow bored of. We haven’t yet!
My only critique, and probably just because I am a fat guy is that not everyone has a round table to play on. When you are tossing cards from the table edge, it makes the game a bit uneven, but honestly there is no way to fix that without getting a round table.

I was so excited when I first heard about this game, and was literally dancing when I finally got to open it. I was worried that it might let me down, but it didn’t.
The game itself plays on a few different levels, and the most original of them being the card tossing while walking around the table. Yes, you did hear that right. You toss your monsters at the cities from the edge of the table, and HOPE that they land on the right one. Their abilities and points (Favour) will score based on the proper hits. It also adds that you can hurt other Gods by crushing their monsters, or using their points for yourself.
I actually found this part to be great, as it was different than any other game I had played. Refreshing to see that happen.


Let’s see what the creators had to say!

1) What was the reason you created this game?
My earliest memories of gaming fun are in the school playground throwing football cards at rare cards to win them if you hit them. Much later I discovered the joy of CCGs with massive arrays of combinational card powers. Later still I watched my young son try to play pokemon when he was too young to really get it. I thought that thematically pokemon should have been a card throwing game with simple powers.
But I couldn’t find any dexterity game that offered the mix of dexterity and decision making I was after.
At Secret Base Games we have a game design challenge; use unexpected mechanics with more familiar ones to come up with something different. That gave birth to the the idea of mixing combinational CCG style powers with the childlike joy of throwing cards. After 1 brainstorm session and a frenzy of scribbling powers on stickers on magic cards, and a test with my kids, we had the essence of the game in place:
Players are cranky gods!
Cards you throw have powers: Monsters.
Targets you throw at have powers and give victory points: Cities.
The mythic Greek theme was a great fit for this and it all flowed from there.
2) What are your three top games of all time (Not including your own)?
A Game of Thrones: the board game – the ultimate thematic war game that handles 6 players with ease via simultaneous play. I feel like I might be a king every time.
Cyclades – the most beautiful game ever made. Take me there.
No thanks – it allows you to dance inside people brains.
3) Describe the game in one sentence.
Players are wrathful Greek gods who stand around a table hurling monsters down at faithless humans’ cities to score Faith points, trigger monster powers,  and combo them with location powers to mess with the other gods. Restore the most Faith to win.
4) Where can people learn more, or go to buy the game?
Monstrous is currently live on Kickstarter www.monstrousgame.com
It will arrive to backers by November.
It may be in retail by Christmas but that’s a long shot.
5) Any last thoughts you want to share?
If you you have any doubts about playing a dexterity game don’t worry. Monstrous has won over many dex game skeptics who agree in reviews that it is the most tactical and strategic and fun dexterity game they have played.
*At the time of this review, they are merely 400$ from funding, with a 97% fund. Plenty of time to hop onto the amazing game train!*

Will You Find The Treasures You Seek? – Sultan’s Library


Welcome back to another exciting edition of A Roll of The Dice. This week we have the pleasure of being able to review Sultans Library, as they prepare to relaunch their Kickstarter. This is a really fun game that has a lot of great graphics, and fun rules. It is described as “Sultan’s Library is a 2-4 player card game where players will explore various beautiful location cards, looking for Books to bring back to the Sultan’s Library”.

Why don’t we see what we felt that translated into while we played it.

The artwork is fun, and really does what it should for the game. The individual cards are unique, and the overall style is refreshing. I had a great time with checking out the cards before playing (to learn all of the rules) and while we played it was fun to see each person pick up the cards to study them. It is a very eye catching design for a card game.
The only thing I would recommend (and it may be in the finished version) is to use a bit more of the dead space on certain cards. Just adding a little bit of complexity to designs can really make a difference, but overall, I loved the design. Also the rule book fell short, but that was because we were printing it out ourselves, so we have no idea the design we will see for it.

I should start this one by saying that since we played, there was a few amended rules that were sent our way which actually would make a huge difference. The creators have really been good at keeping us informed as reviewers, and also up to date with all of their changes.
That being said, I did want to play this game more than once, which for me is a great thing. If you can captivate my attention for more than one game, then I am interested.
Like most card games, there is always a lot of replay value, unlike many cards games, it does not get stale. Overall a very enjoyable time both times we played.

I found this game to be extremely fun, and I thought that it had a level of strategy mixed with excitement, which is my favourite style of game play. I thought the game was strong, and was easily one of the better games I have played!
That being said, the newer people who were playing with us were a bit confused for some of the game, and even with guidance felt the rules were a bit clunky. I do not agree, but this is a group review as they always were.
With the updates we were sent, it may have swayed them a bit, and we are going to play again this weekend.

AFTER WEEKEND PLAY – They were a bit more into it, and ranked it a bit higher than originally given.


1) Where did the idea for this game come from?

As I was busy unwinding one night I stumbled onto an episode of Cosmos. In it, Neil Tyson was discussing how, during the middle ages, the middle east was a shining beacon of scientific progress. While the Inquisition in Europe were burning books, various sultans and rulers were sending out envoys far across the globe to gather and bring back knowledge. This idea stuck with me. “What adventures those envoys might have had!” I kept thinking. As usual with ideas like these, it would not leave my head until I had done something with it.

2) What are your top three favourite games of all time?

i) Twilight Imperium ranks by far number one on my games list, although it is more of a way of life than a game!

ii) Mage Knight is another great game that I could spend hours and hours on.

iii) Chaos in the Old World is an amazing strategy game (and I happen to love Warhammer too much).

3) If you had to describe your game in one sentence, what would it be?

An exploration card game, where you play as an Envoy, searching the land for hidden and obscure knowledge!

4) Where can people get a copy/learn more information?



Thank you so much guys for letting us check out your game, I feel like it is going to do well on the re-launch. Make sure you all take a chance and check it out. I can assure you that you will not be wasting your time with this one.


How would you like to live in Feudal Japan? – Oni


Welcome again, to another edition of A Roll of The Dice with me, your gaming reviewer Adam. This week we are reviewing a new card game which is making waves around the world at the moment. Oni is a game I’ve had my eye on for quite some time, and was ecstatic that I was able to try it out for my loyal readers.

Oni would be best described as a “quick party game of memory and deception, every player has an objective to attack and they are mixed with samurai’s forming a circle in the table” (http://treesharpgames.com/oni.html) and I can tell you that is an amazingly accurate description. Oni is a very quick (for the most part) game, which is really fun to play. I am a bit biased, mainly because I am a huge fan of games that make you think, and make you deceive the other players. Any game that allows me to betray my allies at one point or another, is the game for me.

We were lucky enough to get a chance to review this game, so here is what we thought!


I felt it was an amazingly strong design, as I love traditional Japanese style art. It has the right amount of traditional but mixed it in with their own style as well. The cards are well made, and had us keeping an eye on them while we played.

The rules design was all over the place at first, and being the only other design aspect, I thought I would have to rate it lower because of this. I was pleasantly surprised that as I waited to do the review due to site issues, I was sent a revision twice, which made everything a lot more clear. Kudos!


It is a really fun game, and we loved the fact that we could play it two or three times in a row, with no issue. There is always a similarity to each game, as the goals are similar, and there is limited cards involved with this game. I, personally, did not find that this was a bad thing, as I got to play as a few different characters before we were said and done.

The fact that we have picked this game up to play in three separate game days now and have enjoyed it every time we’ve played!


As mentioned before, I was not having a great time when the rules were a bit confusing and muddled, but the developer worked his butt off to get us those rules as clear as day. I respect his ethic, but above that, once we had the final rules, I respect the hell out of this game.

The game itself is super positive, and a great time, just remember these words. “Do not trust anyone in the group, not even yourself!”

1) Where did the idea for this game come from?

The rotation mechanic is based on a traditional game in Argentina called “chancha” where people make a round of cards and give one to another. The rest is just my love for Japanese themes.

Let me expound… Sebastian has done some studying of the Japanese culture. An “Oni” is a “Demon” from Japanese Mythology. He also can speak some Japanese.


2) What are your top three favourite games of all time?

Cosmic Encounter – Agricola – Isla Dorada

3) If you had to describe your game in one sentence, what would it be?

“Oni, twisted and legendary creatures fight each other to see who makes more mischief in a unique competition for gold. Memory and mischief in an exiting original game.”

4) Where can people get a copy/learn more information?

Currently we don’t have games available. We are starting our Kickstarter campaign in just a few weeks. After KS they will be available through Amazon.



Our site will have the ability to purchase direct when we get stock in. Maybe we’ll set up a pre-purchase,but that might be right after KS ends for obvious reasons.

5) Anything else you feel the readers should know? 

I would just like the readers to know this game was released as a Spanish version. So there might be a little “quirkiness” to the rules and text due to translation. We have gone through a few edits and currently have the game at yet another persons office checking it out.

Oni is the first crowd funded game in Argentina, being a great success in the board game community. We are hoping the rest of the world can enjoy Oni as much as people in Argentina does.


All in, this game is really fun, and you should be looking into it. Tune in next time when we will be reviewing The Sultans Library